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Chromehounds Xbox 360
November 16th, 2007 under Uncategorized. [ Comments: none ]

Seems like there are a few interesting points about CH. I might as well add my 2 cents…

We all go out and buy the “must have” games that are top-rated, have kick ass eye candy, nice physics, and limitless options. We do this for many reasons, especially for the new, fresh gaming experience. After a few weeks, and if we’re lucky, a few months, the redunancy sets in and we find ourselves with the only motivation being to rank up or accumulate some form of intangible statistic. Soon after, it ends up collecting dust or back on the shelf at GameStop. This is all fine, because we got our $60 worth over a few weeks. But there is one game in the library that never seems to collect dust.

The beauty of Chromehounds is that it has something for almost every type of gamer. Run-and-gun type gamers tend to build the fast and agile mechs to get in the face of the opposition. Those who prefer total destruction tend to build the heavy gunners to support the front lines raining a blizzard of splash damage or in some cases (Kubang) from point-blank range. Some gamers prefer to orchestrate the battle, observing how the engagement unfolds and directing the team with countermeasures. By designing your own mech from the ground up, the options are limitless. Whether you are the fast action gamer or the methodical strategist, Chromehounds offers a cornicopia of possibilities.

Even after all the new releases have lost their luster, Chromehounds keeps the interest alive.

Best regards,

October 18th, 2007 under Uncategorized. [ Comments: none ]

Ace Combat 6 will be hosting a Team Battle tournament, consisting of teams of 2. The teams of 2 will be in either the Military of Civilian ladder, depending on which of the two you are.

The Competition begins on Monday, November 5th, 2007 at 12:01 AM EST and will end with the final battle on Sunday, January 13, 2008 (or when there’s only 1 team left).

Round 1: Ranking Battles – Nov. 5 to Dec. 9
All the teams in their respective ladders will battle (no specific times) and at the end of the time period (Sunday, December 5th) the top 64 teams in each ladder (based on ranking…a total of 128 teams) will advance to Round 2.

Round 2: Bracket Matches
The 64 teams in each ladder (128 total teams) will set up battle times. This will function as a bracket tournament, with the top 2 teams in each ladder (4 total) advancing to Round 3.
Note: If a team misses a scheduled match, they forfeit. More rules can be found at ACECOMBAT6 RULES

Round 3: Final – Jan. 12 to Jan. 13
The top 4 teams will be broken down into 8 seperate, individual teams who will fight in their respective ladders (Civilian and Military Battle Royales) to become the Champion for their ladder. The champions will then face-off.

64 finalists from each ladder (128 total teams): Ace Combat T-shirt and an Ace Combat shirt
8 top finalists (4 top teams):
• Xbox 360™ Elite console system (ARV $450)
• Ace Combat® 6 ACE-EDGE Flightstick bundle, including a signed copy of Ace Combat® 6: Fires of Liberation™ (signed by the game developers) (ARV $150)
• Round Trip to New York, NY for live Final, from January 12-13, 2008 (dates may be changed pending studio availability), including round trip coach airfare for winner from a major commercial U.S. airport near winner’s residence, hotel accommodations for two (2) nights/three (3) days (one room, single occupancy), ground transportation between airport and hotel, and $100 spending money (ARV $1,200)

ARV per player: $1,800

Military Team Champion (2 players): $3,000
Civilian Team Champion (2 players): $3,000
Individual Battle Royal Champion (1 player): $2,500
Individual Battle Royal Second Place (1 player): $1,000
Individual Battle Royal Third Place (1 player): $500

Total ARV of all prizes: $34,520